diff options
author | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
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committer | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
commit | fcaa318fb36aca077ca9ba5bfe2707ae0fcbd377 (patch) | |
tree | 81007144350a78785d58a9797aac0385edb25589 /src/game/MiscHandler.cpp | |
parent | 1815d19b85c8b6685850e761a49e1c0d2d7f366b (diff) |
Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 52853c57fd3..cf9515c3db9 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1416,10 +1416,8 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); return; } - // Update visibility after vision change - //Cell cell(pair); - //GetPlayer()->GetMap()->UpdateObjectsVisibilityFor(_player, cell, pair); - GetPlayer()->SetToNotify(); + + GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data ) |