diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/MotionMaster.cpp | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r-- | src/game/MotionMaster.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index e32fffaa8ac..1b0b57219b8 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -17,12 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "MotionMaster.h" #include "CreatureAISelector.h" #include "Creature.h" #include "Traveller.h" - #include "ConfusedMovementGenerator.h" #include "FleeingMovementGenerator.h" #include "HomeMovementGenerator.h" @@ -31,14 +29,11 @@ #include "TargetedMovementGenerator.h" #include "WaypointMovementGenerator.h" #include "RandomMovementGenerator.h" - #include <cassert> - inline bool isStatic(MovementGenerator *mv) { return (mv == &si_idleMovement); } - void MotionMaster::Initialize() { @@ -49,10 +44,8 @@ MotionMaster::Initialize() pop(); if(curr) DirectDelete(curr); } - InitDefault(); } - // set new default movement generator void MotionMaster::InitDefault() { @@ -66,7 +59,6 @@ void MotionMaster::InitDefault() Mutate(&si_idleMovement, MOTION_SLOT_IDLE); } } - MotionMaster::~MotionMaster() { // clear ALL movement generators (including default) @@ -77,7 +69,6 @@ MotionMaster::~MotionMaster() if(curr) DirectDelete(curr); } } - void MotionMaster::UpdateMotion(uint32 diff) { @@ -92,7 +83,6 @@ MotionMaster::UpdateMotion(uint32 diff) } else m_cleanFlag &= ~MMCF_UPDATE; - if (m_expList) { for (size_t i = 0; i < m_expList->size(); ++i) @@ -100,21 +90,17 @@ MotionMaster::UpdateMotion(uint32 diff) MovementGenerator* mg = (*m_expList)[i]; DirectDelete(mg); } - delete m_expList; m_expList = NULL; - if(empty()) Initialize(); else if(needInitTop()) InitTop(); else if (m_cleanFlag & MMCF_RESET) top()->Reset(*i_owner); - m_cleanFlag &= ~MMCF_RESET; } } - void MotionMaster::DirectClean(bool reset) { @@ -124,13 +110,11 @@ MotionMaster::DirectClean(bool reset) pop(); if(curr) DirectDelete(curr); } - if(needInitTop()) InitTop(); else if(reset) top()->Reset(*i_owner); } - void MotionMaster::DelayedClean() { @@ -141,7 +125,6 @@ MotionMaster::DelayedClean() if(curr) DelayedDelete(curr); } } - void MotionMaster::DirectExpire(bool reset) { @@ -151,10 +134,8 @@ MotionMaster::DirectExpire(bool reset) pop(); DirectDelete(curr); } - while(!top()) --i_top; - if(empty()) Initialize(); else if(needInitTop()) @@ -162,7 +143,6 @@ MotionMaster::DirectExpire(bool reset) else if(reset) top()->Reset(*i_owner); } - void MotionMaster::DelayedExpire() { @@ -172,11 +152,9 @@ MotionMaster::DelayedExpire() pop(); DelayedDelete(curr); } - while(!top()) --i_top; } - void MotionMaster::MoveIdle(MovementSlot slot) { //if( empty() || !isStatic( top() ) ) @@ -184,7 +162,6 @@ void MotionMaster::MoveIdle(MovementSlot slot) if(!isStatic(Impl[slot])) Mutate(&si_idleMovement, slot); } - void MotionMaster::MoveRandom(float spawndist) { @@ -194,15 +171,12 @@ MotionMaster::MoveRandom(float spawndist) Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); } } - void MotionMaster::MoveTargetedHome() { //if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) // return; - Clear(false); - if(i_owner->GetTypeId() == TYPEID_UNIT) { DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); @@ -213,7 +187,6 @@ MotionMaster::MoveTargetedHome() sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); } } - void MotionMaster::MoveConfused() { @@ -229,14 +202,12 @@ MotionMaster::MoveConfused() Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); } } - void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist if(!target || target == i_owner) return; - i_owner->clearUnitState(UNIT_STAT_FOLLOW); if(i_owner->GetTypeId()==TYPEID_PLAYER) { @@ -255,14 +226,12 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } - void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist if(!target || target == i_owner) return; - i_owner->addUnitState(UNIT_STAT_FOLLOW); if(i_owner->GetTypeId()==TYPEID_PLAYER) { @@ -280,7 +249,6 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); } } - void MotionMaster::MovePoint(uint32 id, float x, float y, float z) { @@ -296,36 +264,30 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE); } } - void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) { //this function may make players fall below map if(i_owner->GetTypeId()==TYPEID_PLAYER) return; - float x, y, z; float dist = speedXY * speedZ * 0.1f; i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); MoveJump(x, y, z, speedXY, speedZ); } - void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) { //this function may make players fall below map if(i_owner->GetTypeId()==TYPEID_PLAYER) return; - float x, y, z; float dist = speedXY * speedZ * 0.1f; i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle); MoveJump(x, y, z, speedXY, speedZ); } - void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) { uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; uint32 time = speedZ * 100; - i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); i_owner->m_TempSpeed = speedXY; if(i_owner->GetTypeId()==TYPEID_PLAYER) @@ -339,16 +301,13 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z ); Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED); } - i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ); } - void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) { if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; - i_owner->addUnitState(UNIT_STAT_CHARGING); i_owner->m_TempSpeed = speed; if(i_owner->GetTypeId()==TYPEID_PLAYER) @@ -363,7 +322,6 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED); } } - void MotionMaster::MoveFall(float z, uint32 id) { i_owner->SetFlying(false); @@ -371,7 +329,6 @@ void MotionMaster::MoveFall(float z, uint32 id) //AddUnitMovementFlag(MOVEMENTFLAG_FALLING); MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id); } - void MotionMaster::MoveSeekAssistance(float x, float y, float z) { @@ -388,7 +345,6 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z) Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE); } } - void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { @@ -403,16 +359,13 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time) Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); } } - void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) { if(!enemy) return; - if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) return; - if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), @@ -433,7 +386,6 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time) Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } } - void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { @@ -449,13 +401,11 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode ); } } - void MotionMaster::MoveDistract(uint32 timer) { if(Impl[MOTION_SLOT_CONTROLLED]) return; - if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); @@ -465,11 +415,9 @@ MotionMaster::MoveDistract(uint32 timer) DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); } - DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); Mutate(mgen, MOTION_SLOT_CONTROLLED); } - void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) { if(MovementGenerator *curr = Impl[slot]) @@ -484,7 +432,6 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) { i_top = slot; } - if(i_top > slot) needInit[slot] = true; else @@ -494,7 +441,6 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) } Impl[slot] = m; } - void MotionMaster::MovePath(uint32 path_id, bool repeatable) { if(!path_id) @@ -509,24 +455,19 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) if( !isStatic( curr ) ) delete curr; }*/ - //i_owner->GetTypeId()==TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); - DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" ); } - void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if(!time) return; - Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE); } - void MotionMaster::propagateSpeedChange() { /*Impl::container_type::iterator it = Impl::c.begin(); @@ -540,15 +481,12 @@ void MotionMaster::propagateSpeedChange() Impl[i]->unitSpeedChanged(); } } - MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const { if(empty()) return IDLE_MOTION_TYPE; - return top()->GetMovementGeneratorType(); } - MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const { if(!Impl[slot]) @@ -556,13 +494,11 @@ MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const else return Impl[slot]->GetMovementGeneratorType(); } - void MotionMaster::InitTop() { top()->Initialize(*i_owner); needInit[i_top] = false; } - void MotionMaster::DirectDelete(_Ty curr) { if(isStatic(curr)) @@ -570,7 +506,6 @@ void MotionMaster::DirectDelete(_Ty curr) curr->Finalize(*i_owner); delete curr; } - void MotionMaster::DelayedDelete(_Ty curr) { sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); @@ -580,12 +515,10 @@ void MotionMaster::DelayedDelete(_Ty curr) m_expList = new ExpireList(); m_expList->push_back(curr); } - bool MotionMaster::GetDestination(float &x, float &y, float &z) { if(empty()) return false; - return top()->GetDestination(x,y,z); } |