diff options
author | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
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committer | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
commit | 51f0c70b7ea7eca2b0fcc05a38fa155b7378741f (patch) | |
tree | 52f9e2db42bfc10d9fd8b65b26c9884ae6ebe71c /src/game/MotionMaster.cpp | |
parent | 058db69e0730975cd0e3e03e5abca78828808dd8 (diff) |
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r-- | src/game/MotionMaster.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 834770ae8a5..4b667ad9ccd 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -30,6 +30,7 @@ #include "PointMovementGenerator.h" #include "TargetedMovementGenerator.h" #include "WaypointMovementGenerator.h" +#include "RandomMovementGenerator.h" #include <cassert> @@ -105,6 +106,16 @@ MotionMaster::Clear(bool reset) } void +MotionMaster::MoveRandom(float spawndist) +{ + if(i_owner->GetTypeId()==TYPEID_UNIT) + { + DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() ); + Mutate(new RandomMovementGenerator<Creature>(spawndist)); + } +} + +void MotionMaster::MovementExpired(bool reset) { if( empty() || size() == 1 ) |