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authormegamage <none@none>2009-08-29 17:14:47 -0500
committermegamage <none@none>2009-08-29 17:14:47 -0500
commit69c487abe51ac655b1f9cd4bc7388fb01e30fb0e (patch)
tree41714f3abf1ecbd78f2fdc8c5f1adce57e06b7c7 /src/game/MotionMaster.cpp
parent13eda038fd1c31565672191da20bac9cd392e60e (diff)
*Handle creature rotation using movement generator. Please tell me if this breaks any script.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 3a7832fe914..b1168cac78d 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -511,6 +511,11 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
}
+void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+{
+ Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+}
+
void MotionMaster::propagateSpeedChange()
{
/*Impl::container_type::iterator it = Impl::c.begin();