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authormegamage <none@none>2009-04-06 20:33:52 -0500
committermegamage <none@none>2009-04-06 20:33:52 -0500
commitac4edf0e091f0a1e0b49ae39201183613f3453ad (patch)
tree8ff4f3be6bc305ae9bef92caee25cd29670c833d /src/game/MotionMaster.cpp
parente8866340ce2cb717486c8def489ddc9d3046a0cc (diff)
*Update creature formation code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 7e2c25d7433..d4199c2099e 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -525,7 +525,7 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
- if(empty() || !Impl[i_top] || isStatic(Impl[i_top]))
+ if(empty())
return false;
return top()->GetDestination(x,y,z);