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authorNeo2003 <none@none>2008-10-09 08:42:22 -0500
committerNeo2003 <none@none>2008-10-09 08:42:22 -0500
commitf736567a374e718574763f545b9cdea5d97d9ce0 (patch)
tree5b0a617c7ef4e5c6bd4aa1df6a9c7afe31757a46 /src/game/MotionMaster.cpp
parente3079a1ba63ebe13a19e85db3f4e1e1a392a04ed (diff)
[svn] * Updated to 6743 and 685
Moved language id used by Arena to a higher place to solve conflicts Added the empty script folders --HG-- branch : trunk rename : 6731-680 => 6743-685
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp684
1 files changed, 342 insertions, 342 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index cf910bf50b2..2a5cc05e986 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -1,342 +1,342 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MotionMaster.h"
-#include "CreatureAISelector.h"
-#include "Creature.h"
-#include "Traveller.h"
-
-#include "ConfusedMovementGenerator.h"
-#include "FleeingMovementGenerator.h"
-#include "HomeMovementGenerator.h"
-#include "IdleMovementGenerator.h"
-#include "PointMovementGenerator.h"
-#include "TargetedMovementGenerator.h"
-#include "WaypointMovementGenerator.h"
-
-#include <cassert>
-
-inline bool isStatic(MovementGenerator *mv)
-{
- return (mv == &si_idleMovement);
-}
-
-void
-MotionMaster::Initialize()
-{
- // clear ALL movement generators (including default)
- while(!empty())
- {
- MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
- pop();
- if( !isStatic( curr ) )
- delete curr;
- }
-
- // set new default movement generator
- if(i_owner->GetTypeId() == TYPEID_UNIT)
- {
- MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
- push( movement == NULL ? &si_idleMovement : movement );
- top()->Initialize(*i_owner);
- }
- else
- push(&si_idleMovement);
-}
-
-MotionMaster::~MotionMaster()
-{
- // clear ALL movement generators (including default)
- while(!empty())
- {
- MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
- pop();
- if( !isStatic( curr ) )
- delete curr;
- }
-}
-
-void
-MotionMaster::UpdateMotion(const uint32 &diff)
-{
- if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED) )
- return;
- assert( !empty() );
- if (!top()->Update(*i_owner, diff))
- MovementExpired();
-}
-
-void
-MotionMaster::Clear(bool reset)
-{
- while( !empty() && size() > 1 )
- {
- MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
- pop();
- if( !isStatic( curr ) )
- delete curr;
- }
-
- if (reset)
- {
- assert( !empty() );
- top()->Reset(*i_owner);
- }
-}
-
-void
-MotionMaster::MovementExpired(bool reset)
-{
- if( empty() || size() == 1 )
- return;
-
- MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
- pop();
-
- if( !isStatic(curr) )
- delete curr;
-
- assert( !empty() );
- while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
- {
- // Should check if target is still valid? If not valid it will crash.
- curr = top();
- curr->Finalize(*i_owner);
- pop();
- delete curr;
- }
- if( empty() )
- Initialize();
- if (reset) top()->Reset(*i_owner);
-}
-
-void MotionMaster::MoveIdle()
-{
- if( empty() || !isStatic( top() ) )
- push( &si_idleMovement );
-}
-
-void
-MotionMaster::MoveTargetedHome()
-{
- if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
- return;
-
- Clear(false);
-
- if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
- Mutate(new HomeMovementGenerator<Creature>());
- }
- else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
- {
- sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
- i_owner->GetEntry(), i_owner->GetGUIDLow() );
- }
- else
- {
- sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
- }
-}
-
-void
-MotionMaster::MoveConfused()
-{
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
- Mutate(new ConfusedMovementGenerator<Player>());
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
- i_owner->GetEntry(), i_owner->GetGUIDLow() );
- Mutate(new ConfusedMovementGenerator<Creature>());
- }
-}
-
-void
-MotionMaster::MoveChase(Unit* target, float dist, float angle)
-{
- // ignore movement request if target not exist
- if(!target)
- return;
-
- i_owner->clearUnitState(UNIT_STAT_FOLLOW);
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
- target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
- }
-}
-
-void
-MotionMaster::MoveFollow(Unit* target, float dist, float angle)
-{
- Clear();
-
- // ignore movement request if target not exist
- if(!target)
- return;
-
- i_owner->addUnitState(UNIT_STAT_FOLLOW);
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
- target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
- }
-}
-
-void
-MotionMaster::MovePoint(uint32 id, float x, float y, float z)
-{
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
- Mutate(new PointMovementGenerator<Player>(id,x,y,z));
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
- }
-}
-
-void
-MotionMaster::MoveFleeing(Unit* enemy)
-{
- if(!enemy)
- return;
-
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
- enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
- Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
- Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
- }
-}
-
-void
-MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
-{
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
- FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
- Mutate(mgen);
- }
- else
- {
- sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
- }
-}
-
-void
-MotionMaster::MoveDistract(uint32 timer)
-{
- if(i_owner->GetTypeId()==TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
- }
-
- DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
- Mutate(mgen);
-}
-
-void MotionMaster::Mutate(MovementGenerator *m)
-{
- if (!empty())
- {
- switch(top()->GetMovementGeneratorType())
- {
- // HomeMovement is not that important, delete it if meanwhile a new comes
- case HOME_MOTION_TYPE:
- // DistractMovement interrupted by any other movement
- case DISTRACT_MOTION_TYPE:
- MovementExpired(false);
- }
- }
- m->Initialize(*i_owner);
- push(m);
-}
-
-void MotionMaster::propagateSpeedChange()
-{
- Impl::container_type::iterator it = Impl::c.begin();
- for ( ;it != end(); ++it)
- {
- (*it)->unitSpeedChanged();
- }
-}
-
-MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
-{
- if(empty())
- return IDLE_MOTION_TYPE;
-
- return top()->GetMovementGeneratorType();
-}
-
-bool MotionMaster::GetDestination(float &x, float &y, float &z)
-{
- if(empty())
- return false;
-
- return top()->GetDestination(x,y,z);
-}
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MotionMaster.h"
+#include "CreatureAISelector.h"
+#include "Creature.h"
+#include "Traveller.h"
+
+#include "ConfusedMovementGenerator.h"
+#include "FleeingMovementGenerator.h"
+#include "HomeMovementGenerator.h"
+#include "IdleMovementGenerator.h"
+#include "PointMovementGenerator.h"
+#include "TargetedMovementGenerator.h"
+#include "WaypointMovementGenerator.h"
+
+#include <cassert>
+
+inline bool isStatic(MovementGenerator *mv)
+{
+ return (mv == &si_idleMovement);
+}
+
+void
+MotionMaster::Initialize()
+{
+ // clear ALL movement generators (including default)
+ while(!empty())
+ {
+ MovementGenerator *curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+ if( !isStatic( curr ) )
+ delete curr;
+ }
+
+ // set new default movement generator
+ if(i_owner->GetTypeId() == TYPEID_UNIT)
+ {
+ MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
+ push( movement == NULL ? &si_idleMovement : movement );
+ top()->Initialize(*i_owner);
+ }
+ else
+ push(&si_idleMovement);
+}
+
+MotionMaster::~MotionMaster()
+{
+ // clear ALL movement generators (including default)
+ while(!empty())
+ {
+ MovementGenerator *curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+ if( !isStatic( curr ) )
+ delete curr;
+ }
+}
+
+void
+MotionMaster::UpdateMotion(const uint32 &diff)
+{
+ if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
+ return;
+ assert( !empty() );
+ if (!top()->Update(*i_owner, diff))
+ MovementExpired();
+}
+
+void
+MotionMaster::Clear(bool reset)
+{
+ while( !empty() && size() > 1 )
+ {
+ MovementGenerator *curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+ if( !isStatic( curr ) )
+ delete curr;
+ }
+
+ if (reset)
+ {
+ assert( !empty() );
+ top()->Reset(*i_owner);
+ }
+}
+
+void
+MotionMaster::MovementExpired(bool reset)
+{
+ if( empty() || size() == 1 )
+ return;
+
+ MovementGenerator *curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+
+ if( !isStatic(curr) )
+ delete curr;
+
+ assert( !empty() );
+ while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
+ {
+ // Should check if target is still valid? If not valid it will crash.
+ curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+ delete curr;
+ }
+ if( empty() )
+ Initialize();
+ if (reset) top()->Reset(*i_owner);
+}
+
+void MotionMaster::MoveIdle()
+{
+ if( empty() || !isStatic( top() ) )
+ push( &si_idleMovement );
+}
+
+void
+MotionMaster::MoveTargetedHome()
+{
+ if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
+ return;
+
+ Clear(false);
+
+ if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ Mutate(new HomeMovementGenerator<Creature>());
+ }
+ else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ {
+ sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
+ i_owner->GetEntry(), i_owner->GetGUIDLow() );
+ }
+ else
+ {
+ sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
+ }
+}
+
+void
+MotionMaster::MoveConfused()
+{
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
+ Mutate(new ConfusedMovementGenerator<Player>());
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
+ i_owner->GetEntry(), i_owner->GetGUIDLow() );
+ Mutate(new ConfusedMovementGenerator<Creature>());
+ }
+}
+
+void
+MotionMaster::MoveChase(Unit* target, float dist, float angle)
+{
+ // ignore movement request if target not exist
+ if(!target)
+ return;
+
+ i_owner->clearUnitState(UNIT_STAT_FOLLOW);
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
+ target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
+ }
+}
+
+void
+MotionMaster::MoveFollow(Unit* target, float dist, float angle)
+{
+ Clear();
+
+ // ignore movement request if target not exist
+ if(!target)
+ return;
+
+ i_owner->addUnitState(UNIT_STAT_FOLLOW);
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
+ target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
+ }
+}
+
+void
+MotionMaster::MovePoint(uint32 id, float x, float y, float z)
+{
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
+ Mutate(new PointMovementGenerator<Player>(id,x,y,z));
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
+ Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
+ }
+}
+
+void
+MotionMaster::MoveFleeing(Unit* enemy)
+{
+ if(!enemy)
+ return;
+
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
+ enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
+ Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
+ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
+ }
+}
+
+void
+MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
+{
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
+ FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
+ Mutate(mgen);
+ }
+ else
+ {
+ sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
+ }
+}
+
+void
+MotionMaster::MoveDistract(uint32 timer)
+{
+ if(i_owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
+ }
+
+ DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
+ Mutate(mgen);
+}
+
+void MotionMaster::Mutate(MovementGenerator *m)
+{
+ if (!empty())
+ {
+ switch(top()->GetMovementGeneratorType())
+ {
+ // HomeMovement is not that important, delete it if meanwhile a new comes
+ case HOME_MOTION_TYPE:
+ // DistractMovement interrupted by any other movement
+ case DISTRACT_MOTION_TYPE:
+ MovementExpired(false);
+ }
+ }
+ m->Initialize(*i_owner);
+ push(m);
+}
+
+void MotionMaster::propagateSpeedChange()
+{
+ Impl::container_type::iterator it = Impl::c.begin();
+ for ( ;it != end(); ++it)
+ {
+ (*it)->unitSpeedChanged();
+ }
+}
+
+MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+{
+ if(empty())
+ return IDLE_MOTION_TYPE;
+
+ return top()->GetMovementGeneratorType();
+}
+
+bool MotionMaster::GetDestination(float &x, float &y, float &z)
+{
+ if(empty())
+ return false;
+
+ return top()->GetDestination(x,y,z);
+}