diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/MovementGenerator.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementGenerator.h')
-rw-r--r-- | src/game/MovementGenerator.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h index cb352b7f1c6..270479bfa29 100644 --- a/src/game/MovementGenerator.h +++ b/src/game/MovementGenerator.h @@ -17,38 +17,27 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef TRINITY_MOVEMENTGENERATOR_H #define TRINITY_MOVEMENTGENERATOR_H - #include "Platform/Define.h" #include "Policies/Singleton.h" #include "Dynamic/ObjectRegistry.h" #include "Dynamic/FactoryHolder.h" #include "Common.h" #include "MotionMaster.h" - class Unit; - class TRINITY_DLL_SPEC MovementGenerator { public: virtual ~MovementGenerator(); - virtual void Initialize(Unit &) = 0; virtual void Finalize(Unit &) = 0; - virtual void Reset(Unit &) = 0; - virtual bool Update(Unit &, const uint32 &time_diff) = 0; - virtual MovementGeneratorType GetMovementGeneratorType() = 0; - virtual void unitSpeedChanged() { } - virtual bool GetDestination(float& /*x*/, float& /*y*/, float& /*z*/) const { return false; } }; - template<class T, class D> class TRINITY_DLL_SPEC MovementGeneratorMedium : public MovementGenerator { @@ -80,20 +69,16 @@ class TRINITY_DLL_SPEC MovementGeneratorMedium : public MovementGenerator void Reset(T &u); bool Update(T &u, const uint32 &time_diff); }; - struct SelectableMovement : public FactoryHolder<MovementGenerator,MovementGeneratorType> { SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator,MovementGeneratorType>(mgt) {} }; - template<class REAL_MOVEMENT> struct MovementGeneratorFactory : public SelectableMovement { MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {} - MovementGenerator* Create(void *) const; }; - typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGeneratorCreator; typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry; typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository; |