diff options
author | QAston <none@none> | 2009-08-03 19:48:28 +0200 |
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committer | QAston <none@none> | 2009-08-03 19:48:28 +0200 |
commit | 08cd876f368c7bbf4d7a8d9b39c81809e640f99d (patch) | |
tree | fb7d68af79b8eae60ab985aa5dcf1250c957ceb9 /src/game/MovementHandler.cpp | |
parent | 044b8b44a3efc5332f22be9d34ebdeee1ea49634 (diff) |
*Update zone for players after adding to map. - by VladimirMangos
*Skip instance loading for player with flypath/on transport.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 85514353152..e41ad2c14b8 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -66,6 +66,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SetSemaphoreTeleportFar(false); + Map * oldMap = GetPlayer()->GetMap(); // relocate the player to the teleport destination Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0); // the CanEnter checks are done in TeleporTo but conditions may change @@ -86,6 +87,8 @@ void WorldSession::HandleMoveWorldportAckOpcode() if(!GetPlayer()->GetMap()->Add(GetPlayer())) { sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid); + GetPlayer()->ResetMap(); + GetPlayer()->SetMap(oldMap); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } |