diff options
author | megamage <none@none> | 2009-03-02 17:15:25 -0600 |
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committer | megamage <none@none> | 2009-03-02 17:15:25 -0600 |
commit | 0cfc452093ac380c252e7e45dd0abbf1ad97ece6 (patch) | |
tree | fcbd3eaafebb1679ca5f752c6e1e5b4066f88415 /src/game/MovementHandler.cpp | |
parent | 55dffa8409b309b215cdf1f5d31c791b5f02825b (diff) |
[7373] Implement expansion check at character loading (for homebind, transport and plain coordinates). Author: VladimirMangos
Also move fall damage calucaltion in new function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index b41b04728da..e9a3f7e90b4 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -233,7 +233,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight()) - GetPlayer()->HandleFallDamage(movementInfo); + GetPlayer()->HandleFall(movementInfo); if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater()) { |