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authormegamage <none@none>2009-03-02 17:15:25 -0600
committermegamage <none@none>2009-03-02 17:15:25 -0600
commit0cfc452093ac380c252e7e45dd0abbf1ad97ece6 (patch)
treefcbd3eaafebb1679ca5f752c6e1e5b4066f88415 /src/game/MovementHandler.cpp
parent55dffa8409b309b215cdf1f5d31c791b5f02825b (diff)
[7373] Implement expansion check at character loading (for homebind, transport and plain coordinates). Author: VladimirMangos
Also move fall damage calucaltion in new function. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b41b04728da..e9a3f7e90b4 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -233,7 +233,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
- GetPlayer()->HandleFallDamage(movementInfo);
+ GetPlayer()->HandleFall(movementInfo);
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{