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authorn0n4m3 <none@none>2010-01-16 19:54:57 +0300
committern0n4m3 <none@none>2010-01-16 19:54:57 +0300
commit147d9dd3dd292ff950c4cff7ec7c26793424d9a0 (patch)
treeb7dfec7aa27a514082a15a0a3ef5fa1c87d47f1f /src/game/MovementHandler.cpp
parent720318e85601321d633103ab61b6efdadbdf5965 (diff)
Avoid send reset warning to map/difficulty cases without fixedreset time, by VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 3219237043a..e29a2215f05 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -150,13 +150,20 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
}
- if (mInstance && mEntry->IsDungeon())
+ if (mInstance)
{
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
- if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId(),diff))
+ if(MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
{
- uint32 timeleft = timeReset - time(NULL);
- GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), diff, timeleft);
+ if (mapDiff->resetTime)
+ {
+
+ if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff))
+ {
+ uint32 timeleft = timeReset - time(NULL);
+ GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
+ }
+ }
}
}