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authorMachiavelli <none@none>2009-06-11 17:56:20 +0200
committerMachiavelli <none@none>2009-06-11 17:56:20 +0200
commit1c97b2bf796fb367b77e653556220e69cf7b5878 (patch)
treeffaa612c7502785edc750a664ebc2253c41e4f5c /src/game/MovementHandler.cpp
parent6eaf6e962a31aa308406289d538aef30a56b95cb (diff)
parent6c069aa5b8405d51202781104daf5c6e8642b891 (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b155459305d..c30e8198850 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -278,7 +278,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
movementInfo.t_seat = -1;
}
- // Aura removal may remove mover
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
plMover->HandleFall(movementInfo);