aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-24 09:46:45 -0600
committermegamage <none@none>2009-03-24 09:46:45 -0600
commit208398017a3b83e37e6d657c0444622d70f617d3 (patch)
treef05b27eca18cad20c61efcde5e6af4d53b33ca14 /src/game/MovementHandler.cpp
parentcd66e85ed191defdde64164829e443e2c008139b (diff)
[7529] Hide some implementation details for fall damage calculation and breath timers. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 7acc0a36386..2ec6022ca39 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -273,8 +273,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
- if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z || recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
- GetPlayer()->SetFallInformation(movementInfo.fallTime, movementInfo.z);
+ GetPlayer()->UpdateFallInformationIfNeed(movementInfo,MSG_MOVE_FALL_LAND);
if(GetPlayer()->isMovingOrTurning())
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);