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authorn0n4m3 <none@none>2009-12-24 10:20:15 +0100
committern0n4m3 <none@none>2009-12-24 10:20:15 +0100
commit250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch)
treeeab0216df4c91777747e866ed4525c9fbc7a037f /src/game/MovementHandler.cpp
parentacdc4ca15b69c84197f867192328829904646a66 (diff)
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 7942d0800ca..2fc1e5a9125 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -33,7 +33,6 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
-#include "TimeMgr.h"
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
@@ -155,7 +154,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId(),diff))
{
- uint32 timeleft = timeReset - sGameTime.GetGameTime();
+ uint32 timeleft = timeReset - time(NULL);
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), diff, timeleft);
}
}