diff options
author | megamage <none@none> | 2009-06-01 11:07:51 -0500 |
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committer | megamage <none@none> | 2009-06-01 11:07:51 -0500 |
commit | 50015a1b4ee0082de09b0e0901b01b31b796a0e2 (patch) | |
tree | f9aa6a4b97d4f1b21c8f2b69850da4e43a9c49eb /src/game/MovementHandler.cpp | |
parent | 43d12d1303078e37e3e40ca1b1cbd343087cd32b (diff) |
*Backout 3672.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 072236af931..9088b1873fa 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -278,6 +278,17 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) movementInfo.t_seat = -1; } + // Aura removal may remove mover + // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). + if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) + plMover->HandleFall(movementInfo); + + if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) + { + // now client not include swimming flag in case jumping under water + plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); + } + /*----------------------*/ /* process position-change */ @@ -331,19 +342,9 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) } else // creature charmed { + uint32 entry = mover->GetEntry(); mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); } - - // Aura removal may remove mover - // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). - if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) - plMover->HandleFall(movementInfo); - - if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) - { - // now client not include swimming flag in case jumping under water - plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); - } } void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) |