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authormegamage <none@none>2009-02-13 20:10:14 -0600
committermegamage <none@none>2009-02-13 20:10:14 -0600
commit59be8223e4f25e28ede94f9694a2b151caffd9ed (patch)
tree48e937d6db9967a8b2b4acfe43a0e0ecc996150a /src/game/MovementHandler.cpp
parent096030e6258d2c136eeae947246a36784abc2def (diff)
[7276] Rewrited fix for same faction arena matches
Added better Object-oriented calls to BattleGround::Reset() Added more checks to CreateBattleGround() method This commit doesn't fix anything Author: Triply --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index aae26b5c5c1..8d595c38089 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -97,7 +97,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// cleanup seting if outdated
if(!mEntry->IsBattleGroundOrArena())
{
- // Do next only if found in battleground
_player->SetBattleGroundId(0); // We're not in BG.
// reset destination bg team
_player->SetBGTeam(0);