diff options
author | megamage <none@none> | 2009-04-09 13:39:23 -0500 |
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committer | megamage <none@none> | 2009-04-09 13:39:23 -0500 |
commit | 5a71d93bd24880866890f4b5193db60d4aff0c96 (patch) | |
tree | a5b208dcae4a99012343aedd0dedcb7479900a6b /src/game/MovementHandler.cpp | |
parent | ba4e54f2f7d411eb60c8927e358d2835019a657a (diff) |
*Update vehicle code.
*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 69a8572e7a5..560fb4d651e 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -294,7 +294,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) else // creature charmed { if(Map *map = mover->GetMap()) + { + //if(GetPlayer()->m_seer != mover) + if(((Creature*)mover)->isVehicle()) + map->PlayerRelocation(GetPlayer(), movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + } mover->SetUnitMovementFlags(movementInfo.flags); } } @@ -435,8 +440,6 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID)) { _player->ExitVehicle(vehicle); - if(!vehicle->GetDBTableGUIDLow()) - vehicle->Dismiss(); } } |