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authormegamage <none@none>2009-01-12 11:30:52 -0600
committermegamage <none@none>2009-01-12 11:30:52 -0600
commit5f3418c80c3e0b7ad6f919f427d7af318cff123a (patch)
tree23ff28b07835e3e199f51c9221decc697a140b15 /src/game/MovementHandler.cpp
parent90f30abd86b77c304f71b81476a9b86e948b190f (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 3dcabf77dd2..9863d680117 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -197,12 +197,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
return;
// Handle possessed unit movement separately
- Unit* pos_unit = GetPlayer()->GetCharm();
+ /*Unit* pos_unit = GetPlayer()->GetCharm();
if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed
{
HandlePossessedMovement(recv_data, movementInfo, movementInfo.flags);
return;
- }
+ }*/
if (GetPlayer()->GetDontMove())
return;