diff options
author | QAston <none@none> | 2009-07-18 15:00:36 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-07-18 15:00:36 +0200 |
commit | 8499812eb665f0e9a7078f642d817041b67e89ec (patch) | |
tree | f7fb8d6c98fdc72c52603e3bfa49b6db99589b77 /src/game/MovementHandler.cpp | |
parent | 7b1a8420416ea101705da0d7a28b307c7f90592f (diff) |
*Update heal calculation formula for Death Strike and apply improved death strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 08c884c7c55..58bc5004e1f 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -67,7 +67,13 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->SetSemaphoreTeleportFar(false); // relocate the player to the teleport destination - GetPlayer()->SetMap(MapManager::Instance().CreateMap(loc.mapid, GetPlayer())); GetPlayer()->Relocate(loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation); + Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer()); + if (!newMap) + { + sLog.outCrash("map %d could not be created for player "UI64FMTD, loc.mapid, GetPlayer()->GetGUID()); + assert (false); + } + GetPlayer()->SetMap(newMap); GetPlayer()->Relocate(loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation); GetPlayer()->SendInitialPacketsBeforeAddToMap(); |