aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-06-11 00:45:59 -0500
committermegamage <none@none>2009-06-11 00:45:59 -0500
commit9d670fe6f5757430d575081db9a6e5273400330d (patch)
tree9148b75f310fda0bf082be70731abfca03e84f20 /src/game/MovementHandler.cpp
parent9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff)
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b155459305d..c30e8198850 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -278,7 +278,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
movementInfo.t_seat = -1;
}
- // Aura removal may remove mover
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
plMover->HandleFall(movementInfo);