diff options
| author | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
| commit | 9d670fe6f5757430d575081db9a6e5273400330d (patch) | |
| tree | 9148b75f310fda0bf082be70731abfca03e84f20 /src/game/MovementHandler.cpp | |
| parent | 9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff) | |
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
| -rw-r--r-- | src/game/MovementHandler.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index b155459305d..c30e8198850 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -278,7 +278,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) movementInfo.t_seat = -1; } - // Aura removal may remove mover // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) plMover->HandleFall(movementInfo); |
