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authorQAston <none@none>2009-08-12 18:51:19 +0200
committerQAston <none@none>2009-08-12 18:51:19 +0200
commitbee1dff87f0b3ab7acd3f0fb511354e5cc8850fd (patch)
treea6c108c8799be9a3a8de55ac61b368cd7a3c0f44 /src/game/MovementHandler.cpp
parent864e17924060ac865bd7f7db511e536b0933d78e (diff)
*Use #defines instead of spellids for often used spells.
*Make recently broken talent Improved Healthstone work again - by iadus3. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index f0ff9ec05d7..0b96560f150 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -155,7 +155,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
- GetPlayer()->CastSpell(GetPlayer(), 2479, true);
+ GetPlayer()->CastSpell(GetPlayer(), SPELL_ID_HONORLESS_TARGET, true);
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
@@ -203,7 +203,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
// honorless target
if(plMover->pvpInfo.inHostileArea)
- plMover->CastSpell(plMover, 2479, true);
+ plMover->CastSpell(plMover, SPELL_ID_HONORLESS_TARGET, true);
}
// resummon pet