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authormaximius <none@none>2009-10-18 18:38:46 -0700
committermaximius <none@none>2009-10-18 18:38:46 -0700
commitd22768a6b5aa3eae1c58a418425eca08905cd677 (patch)
treed229851a558defcbaf3fb010947a80726d01c8c6 /src/game/MovementHandler.cpp
parent864b3f31e94e46077634ec6bfcad1769f4f2c889 (diff)
*Cleanup
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index e29fde825c3..02a41d43923 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -229,7 +229,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
Unit *mover = _player->m_mover;
- Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())