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authormegamage <none@none>2009-06-03 21:47:23 -0500
committermegamage <none@none>2009-06-03 21:47:23 -0500
commite858ac91eb62669abb086087d3c2516c3525b486 (patch)
tree3550874769389ac2b7e024d715fa158131b39bdd /src/game/MovementHandler.cpp
parent748466788a2ca68cd8e34bb6557856e81162b08b (diff)
*Fix the display bug of vehicles in populated area.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 9088b1873fa..b155459305d 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -343,6 +343,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
else // creature charmed
{
uint32 entry = mover->GetEntry();
+ if(mover->m_Vehicle)
+ return;
mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
}