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authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/MovementHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 72fe205625d..b558609cc2e 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -173,8 +173,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data, 8+4+4);
-
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
@@ -372,8 +370,6 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4);
-
/* extract packet */
uint64 guid;
uint32 unk1;
@@ -392,9 +388,6 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
- // recheck
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
-
recv_data >> newspeed;
/*----------------*/
@@ -452,8 +445,6 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
- CHECK_PACKET_SIZE(recv_data, 8);
-
uint64 guid;
recv_data >> guid;
@@ -473,8 +464,6 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8);
-
uint64 old_mover_guid;
recv_data >> old_mover_guid;
@@ -522,12 +511,10 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE)
ReadMovementInfo(recv_data, &GetPlayer()->m_Vehicle->m_movementInfo);
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
uint64 guid;
if(!recv_data.readPackGUID(guid))
return;
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
int8 seatId;
recv_data >> seatId;
@@ -559,7 +546,6 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
{
- // CHECK_PACKET_SIZE(recv_data,?);
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
// Currently not used but maybe use later for recheck final player position
// (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
@@ -599,8 +585,6 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
- CHECK_PACKET_SIZE(recv_data, 8+1);
-
if(!_player->isAlive() || _player->isInCombat() )
return;