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authorthenecromancer <none@none>2010-01-13 11:16:38 +0100
committerthenecromancer <none@none>2010-01-13 11:16:38 +0100
commitea4e25f3aaa10efeacf0849bcb1583ad78ee2b28 (patch)
tree9873402e58eb955e2db047f0c31b2760df32d019 /src/game/MovementHandler.cpp
parentdb24e2927c0a67576011692ef8c2f8150da9425f (diff)
Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index e249766ed35..28af0b70915 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -358,6 +358,20 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
+ // If on vehicle, update carried players
+ if (Vehicle *vehicle=plMover->GetVehicleKit())
+ {
+ if (plMover->IsVehicle())
+ {
+ for (int i=0; i < 8; ++i)
+ {
+ if (Unit *passenger = vehicle->GetPassenger(i))
+ if (passenger != NULL && passenger->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)passenger)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
+ }
+ }
+ }
+
if (movementInfo.z < -500.0f)
{
if (plMover->InBattleGround()