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authormegamage <none@none>2009-06-13 09:18:54 -0500
committermegamage <none@none>2009-06-13 09:18:54 -0500
commitee9c12b48041884267c483ec1d5a197a9d9729ab (patch)
treeab220e68b73d4164fb8188ddf518b0eb57510e15 /src/game/MovementHandler.cpp
parent6b7964e3b437102c57dff3f96f16ba181334759a (diff)
*Some fix of vehicles. Thanks to Seizerkiller.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index c30e8198850..aa80d021617 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -346,6 +346,9 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
return;
mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
+
+ //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]);
+ //mover->OutMovementInfo();
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)