diff options
author | maximius <none@none> | 2009-11-02 20:30:25 -0800 |
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committer | maximius <none@none> | 2009-11-02 20:30:25 -0800 |
commit | ffb28c06a7719b7a1f908aa4d7d20954d990a82f (patch) | |
tree | 31c39b0175a31d1afb590c35efab153b81b57289 /src/game/MovementHandler.cpp | |
parent | 43d8b1b7b9ec5661ac6b6648173eb8538988e296 (diff) |
* Better solution to No Fly zones by Spp, closes #4
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 69583263015..02a41d43923 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -307,10 +307,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) - { plMover->HandleFall(movementInfo); - _player->RemoveAurasByType(SPELL_AURA_FEATHER_FALL); - } if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) { |