aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-11-02 20:30:25 -0800
committermaximius <none@none>2009-11-02 20:30:25 -0800
commitffb28c06a7719b7a1f908aa4d7d20954d990a82f (patch)
tree31c39b0175a31d1afb590c35efab153b81b57289 /src/game/MovementHandler.cpp
parent43d8b1b7b9ec5661ac6b6648173eb8538988e296 (diff)
* Better solution to No Fly zones by Spp, closes #4
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 69583263015..02a41d43923 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -307,10 +307,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
- {
plMover->HandleFall(movementInfo);
- _player->RemoveAurasByType(SPELL_AURA_FEATHER_FALL);
- }
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
{