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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/NPCHandler.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r--src/game/NPCHandler.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index cc20f57e562..b3d60b73042 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -38,7 +38,7 @@
#include "Guild.h"
#include "ScriptMgr.h"
-void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
+void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
@@ -46,7 +46,7 @@ void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -57,25 +57,25 @@ void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
SendTabardVendorActivate(guid);
}
-void WorldSession::SendTabardVendorActivate( uint64 guid )
+void WorldSession::SendTabardVendorActivate(uint64 guid)
{
- WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
+ WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
{
uint64 guid;
- sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
+ sLog.outDebug("WORLD: Received CMSG_BANKER_ACTIVATE");
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -86,35 +86,35 @@ void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
SendShowBank(guid);
}
-void WorldSession::SendShowBank( uint64 guid )
+void WorldSession::SendShowBank(uint64 guid)
{
- WorldPacket data( SMSG_SHOW_BANK, 8 );
+ WorldPacket data(SMSG_SHOW_BANK, 8);
data << guid;
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
+void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
- SendTrainerList( guid );
+ SendTrainerList(guid);
}
-void WorldSession::SendTrainerList( uint64 guid )
+void WorldSession::SendTrainerList(uint64 guid)
{
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
- SendTrainerList( guid, str );
+ SendTrainerList(guid, str);
}
-void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
+void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
- sLog.outDebug( "WORLD: SendTrainerList" );
+ sLog.outDebug("WORLD: SendTrainerList");
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -130,19 +130,19 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
if (!ci)
{
- sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) );
+ sLog.outDebug("WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
- sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
+ sLog.outDebug("WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
- WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
+ WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
@@ -224,21 +224,21 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
data << strTitle;
data.put<uint32>(count_pos,count);
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
+void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
- sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
+ sLog.outDebug("WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -267,10 +267,10 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
- if (_player->GetMoney() < nSpellCost )
+ if (_player->GetMoney() < nSpellCost)
return;
- _player->ModifyMoney( -int32(nSpellCost) );
+ _player->ModifyMoney(-int32(nSpellCost));
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
data << uint64(guid) << uint32(0xB3);
@@ -292,9 +292,9 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
+void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
{
- sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" );
+ sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
recv_data >> guid;
@@ -302,7 +302,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -311,7 +311,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
//if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if ( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
+ if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
{
unit->StopMoving();
}
@@ -336,7 +336,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
}
}
-/*void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
+/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
@@ -347,7 +347,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
recv_data >> guid >> unk >> option;
- if (_player->PlayerTalkClass->GossipOptionCoded( option ))
+ if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
sLog.outDebug("reading string");
recv_data >> code;
@@ -357,7 +357,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -367,7 +367,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
if (!code.empty())
{
- if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
+ if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
@@ -377,7 +377,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
}
}*/
-void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
@@ -388,7 +388,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -410,7 +410,7 @@ void WorldSession::SendSpiritResurrect()
Corpse *corpse = _player->GetCorpse();
if (corpse)
corpseGrave = objmgr.GetClosestGraveYard(
- corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
+ corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
// now can spawn bones
_player->SpawnCorpseBones();
@@ -419,7 +419,7 @@ void WorldSession::SendSpiritResurrect()
if (corpseGrave)
{
WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
- _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
+ _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
@@ -432,7 +432,7 @@ void WorldSession::SendSpiritResurrect()
_player->UpdateObjectVisibility();
}
-void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
{
uint64 npcGUID;
recv_data >> npcGUID;
@@ -443,7 +443,7 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -474,19 +474,19 @@ void WorldSession::SendBindPoint(Creature *npc)
// send spell for bind 3286 bind magic
_player->CastSpell(_player, bindspell, true);
- WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
+ WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << npc->GetGUID();
data << bindspell;
- SendPacket( &data );
+ SendPacket(&data);
// binding
- data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
+ data.Initialize(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
data << float(_player->GetPositionX());
data << float(_player->GetPositionY());
data << float(_player->GetPositionZ());
data << uint32(_player->GetMapId());
data << uint32(zone_id);
- SendPacket( &data );
+ SendPacket(&data);
DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
@@ -495,15 +495,15 @@ void WorldSession::SendBindPoint(Creature *npc)
DEBUG_LOG("New Home ZoneId is %u",zone_id);
// zone update
- data.Initialize( SMSG_PLAYERBOUND, 8+4 );
+ data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(_player->GetGUID());
data << uint32(zone_id);
- SendPacket( &data );
+ SendPacket(&data);
_player->PlayerTalkClass->CloseGossip();
}
-void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
+void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
@@ -513,7 +513,7 @@ void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -528,12 +528,12 @@ void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
SendStablePet(npcGUID);
}
-void WorldSession::SendStablePet(uint64 guid )
+void WorldSession::SendStablePet(uint64 guid)
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
- data << uint64 ( guid );
+ data << uint64 (guid);
Pet *pet = _player->GetPet();
@@ -572,14 +572,14 @@ void WorldSession::SendStablePet(uint64 guid )
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
- }while ( result->NextRow() );
+ }while (result->NextRow());
}
data.put<uint8>(wpos, num); // set real data to placeholder
SendPacket(&data);
}
-void WorldSession::HandleStablePet( WorldPacket & recv_data )
+void WorldSession::HandleStablePet(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
@@ -592,7 +592,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -629,11 +629,11 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
// this slot not free, skip
++free_slot;
- }while ( result->NextRow() );
+ }while (result->NextRow());
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
- if ( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
+ if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(pet,PetSaveMode(free_slot));
data << uint8(0x08);
@@ -644,7 +644,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
+void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
@@ -655,7 +655,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -721,7 +721,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
+void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
@@ -731,7 +731,7 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -759,12 +759,12 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
+void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
{
sLog.outDebug("HandleStableRevivePet: Not implemented");
}
-void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
+void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
@@ -775,7 +775,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -834,7 +834,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
+void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
@@ -846,7 +846,7 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
+ sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}