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authorn0n4m3 <none@none>2010-04-11 11:16:42 +0400
committern0n4m3 <none@none>2010-04-11 11:16:42 +0400
commitbe95faff2370db63eedd812ab4e70bb87e34b570 (patch)
treed2db46e9e6161abe0dd8740461979b8309ef79c7 /src/game/NPCHandler.cpp
parent457df07bd4fd1b394cfcdbb63d5ff76e87fe8c89 (diff)
Fix mail, professions, group loot, console spam, and some fixes. Big thx to TOM_RUS.
--HG-- branch : trunk
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r--src/game/NPCHandler.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index 6019d545717..f6380016af0 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -273,22 +273,24 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
_player->ModifyMoney(-int32(nSpellCost));
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
- data << uint64(guid) << uint32(0xB3);
+ data << uint64(guid);
+ data << uint32(0xB3); // index from SpellVisualKit.dbc
SendPacket(&data);
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
- data << uint64(_player->GetGUID()) << uint32(0x016A);
+ data << uint64(_player->GetGUID());
+ data << uint32(0x016A); // index from SpellVisualKit.dbc
SendPacket(&data);
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
- //FIXME: prof. spell entry in trainer list not marked gray until list re-open.
_player->CastSpell(_player,trainer_spell->spell,true);
else
- _player->learnSpell(spellId,false);
+ _player->learnSpell(spellId, false);
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
- data << uint64(guid) << uint32(trainer_spell->spell);
+ data << uint64(guid);
+ data << uint32(spellId); // should be same as in packet from client
SendPacket(&data);
}