diff options
author | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
---|---|---|
committer | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
commit | fcaa318fb36aca077ca9ba5bfe2707ae0fcbd377 (patch) | |
tree | 81007144350a78785d58a9797aac0385edb25589 /src/game/NPCHandler.cpp | |
parent | 1815d19b85c8b6685850e761a49e1c0d2d7f366b (diff) |
Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
--HG--
branch : trunk
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r-- | src/game/NPCHandler.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index fc2c590745a..dad51d76586 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -425,13 +425,11 @@ void WorldSession::SendSpiritResurrect() _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); // or update at original position else - //ObjectAccessor::UpdateVisibilityForPlayer(_player); - _player->SetToNotify(); + _player->UpdateObjectVisibility(); } // or update at original position else - //ObjectAccessor::UpdateVisibilityForPlayer(_player); - _player->SetToNotify(); + _player->UpdateObjectVisibility(); } void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) |