diff options
| author | megamage <none@none> | 2009-01-28 20:54:54 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-28 20:54:54 -0600 |
| commit | 1d19b6bcca688147814f07503a70a4d676c9b761 (patch) | |
| tree | beab22718d8b226ad170ba9e9250bf1f0c892a68 /src/game/NullCreatureAI.cpp | |
| parent | 30c5bff102bc089bcc18677352bf506ac0219111 (diff) | |
*Fix the bug that critters do not enterevademode.
--HG--
branch : trunk
Diffstat (limited to 'src/game/NullCreatureAI.cpp')
| -rw-r--r-- | src/game/NullCreatureAI.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index 67839ab9315..164aa2f7974 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -21,8 +21,10 @@ #include "NullCreatureAI.h" #include "Creature.h" -NullCreatureAI::~NullCreatureAI() +void PassiveAI::UpdateAI(const uint32) { + if(me->isInCombat() && me->getAttackers().empty()) + EnterEvadeMode(); } void CritterAI::DamageTaken(Unit *done_by, uint32 &) |
