diff options
author | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
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committer | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
commit | 63c07a5767cd9a1171c6db24db0ff59dd7773235 (patch) | |
tree | 42dcec722782d81649891ebda056a2e156f50f24 /src/game/NullCreatureAI.cpp | |
parent | 2625b4b6c61f3e8bb95454a2b97e7434bfb22b0b (diff) |
*Do not trigger spells with triggers with scripts. This fixes the bug that shadow fissure of Kel'thuzad deals damage without delay.
--HG--
branch : trunk
Diffstat (limited to 'src/game/NullCreatureAI.cpp')
-rw-r--r-- | src/game/NullCreatureAI.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index be59ed6e40d..5547ad8f059 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -20,6 +20,7 @@ #include "NullCreatureAI.h" #include "Creature.h" +#include "TemporarySummon.h" void PassiveAI::UpdateAI(const uint32) { @@ -68,3 +69,13 @@ void CritterAI::EnterEvadeMode() me->SetControlled(false, UNIT_STAT_FLEEING); CreatureAI::EnterEvadeMode(); } + +void TriggerAI::UpdateAI(const uint32 diff) +{ + if(!casted) + { + casted = true; + if(me->m_spells[0] && me->isSummon()) + me->CastSpell(me, me->m_spells[0], false, 0, 0, ((TempSummon*)me)->GetSummonerGUID()); + } +} |