diff options
| author | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
| commit | 63c07a5767cd9a1171c6db24db0ff59dd7773235 (patch) | |
| tree | 42dcec722782d81649891ebda056a2e156f50f24 /src/game/NullCreatureAI.h | |
| parent | 2625b4b6c61f3e8bb95454a2b97e7434bfb22b0b (diff) | |
*Do not trigger spells with triggers with scripts. This fixes the bug that shadow fissure of Kel'thuzad deals damage without delay.
--HG--
branch : trunk
Diffstat (limited to 'src/game/NullCreatureAI.h')
| -rw-r--r-- | src/game/NullCreatureAI.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h index 2f481c0a758..84031f179b0 100644 --- a/src/game/NullCreatureAI.h +++ b/src/game/NullCreatureAI.h @@ -75,5 +75,14 @@ class TRINITY_DLL_DECL CritterAI : public PassiveAI void EnterEvadeMode(); }; +class TRINITY_DLL_DECL TriggerAI : public NullCreatureAI +{ + public: + explicit TriggerAI(Creature *c) : NullCreatureAI(c), casted(false) {} + void UpdateAI(const uint32); + private: + bool casted; +}; + #endif |
