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authormegamage <none@none>2009-01-31 13:58:33 -0600
committermegamage <none@none>2009-01-31 13:58:33 -0600
commitd20eaef1d6c7b8d629347b51583cbcf954ff96ed (patch)
tree0387ea5eed3569d49ffcac9553ada179fba645f0 /src/game/NullCreatureAI.h
parentbe27bd230cbefc8241ab8704bef8894252403ea2 (diff)
parent1f2292af796d4b424bf45711ae8c50e764cf0d61 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/NullCreatureAI.h')
-rw-r--r--src/game/NullCreatureAI.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index 821b42f7e76..a9814c9c5e0 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -32,8 +32,6 @@ class TRINITY_DLL_DECL PassiveAI : public CreatureAI
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
- bool IsVisible(Unit *) const { return false; }
-
void UpdateAI(const uint32);
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
@@ -43,6 +41,7 @@ class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI
public:
NullCreatureAI(Creature *c) : PassiveAI(c) {}
+ void UpdateAI(const uint32) {}
void EnterEvadeMode() {}
};