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authormegamage <none@none>2009-04-27 18:36:10 -0500
committermegamage <none@none>2009-04-27 18:36:10 -0500
commit5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch)
tree3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/Object.cpp
parentf9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff)
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 0575ef6623a..1cab9d9b99c 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1826,7 +1826,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
}
Map *map = GetMap();
GameObject *go = new GameObject();
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
{
delete go;
return NULL;