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authorSeline <none@none>2008-10-14 11:57:03 -0500
committerSeline <none@none>2008-10-14 11:57:03 -0500
commit2265aef916e3b2d63d87faa68a2b51e7d747c54c (patch)
treeb05420685b7d202aade6f70a6f511adbfb79e37f /src/game/ObjectAccessor.cpp
parent222cbfd4644412fb8e5aeed7c37c88797d09964a (diff)
[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 702bdc72123..4f720f4506b 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ObjectAccessor.h"
@@ -39,14 +41,14 @@
#include <cmath>
-#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>
+#define CLASS_LOCK Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex>
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex);
-namespace MaNGOS
+namespace Trinity
{
- struct MANGOS_DLL_DECL BuildUpdateForPlayer
+ struct TRINITY_DLL_DECL BuildUpdateForPlayer
{
Player &i_player;
UpdateDataMapType &i_updatePlayers;
@@ -352,7 +354,7 @@ ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_
void
ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players)
{
- CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
+ CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -392,7 +394,7 @@ ObjectAccessor::RemoveCorpse(Corpse *corpse)
return;
// build mapid*cellid -> guid_set map
- CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
objmgr.DeleteCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID());
@@ -411,7 +413,7 @@ ObjectAccessor::AddCorpse(Corpse *corpse)
i_player2corpse[corpse->GetOwnerGUID()] = corpse;
// build mapid*cellid -> guid_set map
- CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
objmgr.AddCorpseCellData(corpse->GetMapId(),cell_id,corpse->GetOwnerGUID(),corpse->GetInstanceId());
@@ -521,11 +523,11 @@ ObjectAccessor::Update(uint32 diff)
Map *map;
- MaNGOS::ObjectUpdater updater(diff);
+ Trinity::ObjectUpdater updater(diff);
// for creature
- TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
+ TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
- TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
+ TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
for(CreatureLocationHolderType::iterator iter=creature_locations.begin(); iter != creature_locations.end(); ++iter)
{
@@ -537,7 +539,7 @@ ObjectAccessor::Update(uint32 diff)
Player *player = (*iter).second;
map = MapManager::Instance().GetMap((*iter).first, player);
- CellPair standing_cell(MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()));
+ CellPair standing_cell(Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
@@ -590,7 +592,7 @@ ObjectAccessor::PlayersNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_id) co
if( m_id != iter->second->GetMapId() || i_id != iter->second->GetInstanceId() )
continue;
- CellPair p = MaNGOS::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY());
+ CellPair p = Trinity::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY());
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
@@ -610,7 +612,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
void
ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
{
- CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
+ CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(p);
MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p);
@@ -618,7 +620,7 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
{
- CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
+ CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
Map* m = MapManager::Instance().GetMap(player->GetMapId(),player);