diff options
author | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
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committer | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
commit | 333f1c9d729e99c86b9747aa95336010589d564d (patch) | |
tree | c93e94781a126a8ad7a62e846df04adb7c913905 /src/game/ObjectAccessor.cpp | |
parent | 0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff) |
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index aab742aed65..8bc0e385f6f 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -480,12 +480,22 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj) /*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) { + WorldObject const* viewPoint = player->GetViewPoint(); + Map* m = player->GetMap(); + CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); Cell cell(p); - Map* m = player->GetMap(); m->UpdatePlayerVisibility(player, cell, p); - m->UpdateObjectsVisibilityFor(player, cell, p); + if (player!=viewPoint) + { + CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); + Cell cellView(pView); + + m->UpdateObjectsVisibilityFor(player, cellView, pView); + } + else + m->UpdateObjectsVisibilityFor(player, cell, p); }*/ /// Define the static member of HashMapHolder |