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authormaximius <none@none>2009-09-18 14:10:37 -0700
committermaximius <none@none>2009-09-18 14:10:37 -0700
commit333f1c9d729e99c86b9747aa95336010589d564d (patch)
treec93e94781a126a8ad7a62e846df04adb7c913905 /src/game/ObjectAccessor.cpp
parent0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff)
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index aab742aed65..8bc0e385f6f 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -480,12 +480,22 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
{
+ WorldObject const* viewPoint = player->GetViewPoint();
+ Map* m = player->GetMap();
+
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
- Map* m = player->GetMap();
m->UpdatePlayerVisibility(player, cell, p);
- m->UpdateObjectsVisibilityFor(player, cell, p);
+ if (player!=viewPoint)
+ {
+ CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
+ Cell cellView(pView);
+
+ m->UpdateObjectsVisibilityFor(player, cellView, pView);
+ }
+ else
+ m->UpdateObjectsVisibilityFor(player, cell, p);
}*/
/// Define the static member of HashMapHolder