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authormegamage <none@none>2009-01-06 13:50:42 -0600
committermegamage <none@none>2009-01-06 13:50:42 -0600
commit5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (patch)
treeb2be63e5404d1b6ed35dde6e7ce11957c4cb85a6 /src/game/ObjectAccessor.cpp
parent8b876b08173f92062af449bccfb430b2b2f28bac (diff)
*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg. *Note: in case apply insignia bones still created as required for looting. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 45429824b9c..872cf8280f5 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -38,6 +38,7 @@
#include "Opcodes.h"
#include "ObjectDefines.h"
#include "MapInstanced.h"
+#include "World.h"
#include <cmath>
@@ -432,7 +433,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
}
Corpse*
-ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
+ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
@@ -458,7 +459,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
Corpse *bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
- if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
+ // ignore bones creating option in case insignia
+ if (map && (insignia ||
+ (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
+ !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;