diff options
author | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
commit | 63659ea18b837a2f9c330de6c70dba16089d5c53 (patch) | |
tree | c9e50231f2374ae58a7bc4fac6162755e6963b84 /src/game/ObjectAccessor.cpp | |
parent | 5953596cee670517df4cf35fb1d428f9862a01b2 (diff) |
Update some code for 322a
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 2dfd9c9ae7b..e52423eabd8 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -49,7 +49,10 @@ ObjectAccessor::ObjectAccessor() {} ObjectAccessor::~ObjectAccessor() { for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) + { + itr->second->RemoveFromWorld(); delete itr->second; + } } Creature* @@ -351,6 +354,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) // remove corpse from DB corpse->DeleteFromDB(); + // we don't want bones to save some cpu.. :) + delete corpse; + return NULL; + Corpse *bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia @@ -521,4 +528,3 @@ template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, floa template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); - |