diff options
author | megamage <none@none> | 2009-08-06 17:45:37 -0500 |
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committer | megamage <none@none> | 2009-08-06 17:45:37 -0500 |
commit | 7f8ce1d80950b2bd680d0f8cc8ad44e4835e0d1a (patch) | |
tree | c351b74f6b247e0edc25a4e566c011ac3717a1e7 /src/game/ObjectAccessor.cpp | |
parent | e8556b879d36ad8899d6eb40e98f6de6d420a275 (diff) |
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index cd58d564106..43d3d0a1534 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -46,7 +46,11 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); ObjectAccessor::ObjectAccessor() {} -ObjectAccessor::~ObjectAccessor() {} +ObjectAccessor::~ObjectAccessor() +{ + for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) + delete itr->second; +} Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid) |