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authormegamage <none@none>2008-11-15 11:56:59 -0600
committermegamage <none@none>2008-11-15 11:56:59 -0600
commit8df6868fac60722f4b5c5278492a1e6bad19b10e (patch)
tree4fc70f2c643b38be546de63fefdfde3feeae27f3 /src/game/ObjectAccessor.cpp
parent9ff33852b73ce7934c3f88eef21c81c4c2b1f408 (diff)
[svn] DynamicObject should only be visible for caster if it is not in distance. However, I do not think this will fix the bug that dynamic object update freezes the server.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index e5243ab941e..c03dbab09e9 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ObjectAccessor.h"
@@ -612,7 +612,6 @@ ObjectAccessor::ActiveObjectsNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
-
}
return false;