diff options
author | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
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committer | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
commit | 92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 (patch) | |
tree | 2afc13b0bafa7adcdd5f3756e664e6b62595acd2 /src/game/ObjectAccessor.cpp | |
parent | 2797d699363396c215cf5ecd603f7fae56cbc39d (diff) |
Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones
creating from corpse in world zones or in arena/bg.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 0608408cf5e..2182af0b751 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -38,6 +38,7 @@ #include "Opcodes.h" #include "ObjectDefines.h" #include "MapInstanced.h" +#include "World.h" #include <cmath> @@ -423,7 +424,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma } Corpse* -ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) +ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { Corpse *corpse = GetCorpseForPlayerGUID(player_guid); if(!corpse) @@ -449,7 +450,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) Corpse *bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location - if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) + // ignore bones creating option in case insignia + if (map && (insignia || + (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) && + !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) { // Create bones, don't change Corpse bones = new Corpse; |