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authorraczman <none@none>2009-05-17 21:10:51 +0200
committerraczman <none@none>2009-05-17 21:10:51 +0200
commitb0c727abf7d1debf0fc878c85ad255e5326927bd (patch)
tree3e8e02c565d77908ca4ccbbb7f532487b9825e05 /src/game/ObjectAccessor.cpp
parentcc85d9e1c45e4346ba2a28639da708093db27b81 (diff)
Check wether NPC is friendly to player before interacting, to prevent
exploiting with cheating tool. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 2182af0b751..5be6258b1fd 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -97,6 +97,9 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
if(!player.CanInteractWithNPCs(!unit->isSpiritService()))
return NULL;
+ if(!player.IsFriendlyTo(unit))
+ return NULL;
+
// appropriate npc type
if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
return NULL;