diff options
author | raczman <none@none> | 2009-05-17 21:10:51 +0200 |
---|---|---|
committer | raczman <none@none> | 2009-05-17 21:10:51 +0200 |
commit | b0c727abf7d1debf0fc878c85ad255e5326927bd (patch) | |
tree | 3e8e02c565d77908ca4ccbbb7f532487b9825e05 /src/game/ObjectAccessor.cpp | |
parent | cc85d9e1c45e4346ba2a28639da708093db27b81 (diff) |
Check wether NPC is friendly to player before interacting, to prevent
exploiting with cheating tool.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 2182af0b751..5be6258b1fd 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -97,6 +97,9 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 if(!player.CanInteractWithNPCs(!unit->isSpiritService())) return NULL; + if(!player.IsFriendlyTo(unit)) + return NULL; + // appropriate npc type if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask )) return NULL; |