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authormegamage <none@none>2009-08-13 10:07:51 -0500
committermegamage <none@none>2009-08-13 10:07:51 -0500
commitc84f63d431e9ecdfd72c33281602e4cab7966cca (patch)
treef23eb8a0ed37b6b88b37413c65e135f09a5553c9 /src/game/ObjectAccessor.cpp
parent7cc1b6a0d13747c1ae10554557bb759303bef9d8 (diff)
*Fix a crash caused by corpse.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index a1c7395ad07..2364750e3b5 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -267,6 +267,8 @@ ObjectAccessor::RemoveCorpse(Corpse *corpse)
objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
corpse->RemoveFromWorld();
+ if(corpse->FindMap())
+ corpse->ResetMap();
i_player2corpse.erase(iter);
}