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authormegamage <none@none>2009-05-31 16:15:12 -0500
committermegamage <none@none>2009-05-31 16:15:12 -0500
commitf92e8315cf9af3268545dad6c440614a13d06207 (patch)
treeb1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/ObjectDefines.h
parenta36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff)
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectDefines.h')
-rw-r--r--src/game/ObjectDefines.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h
index ee58e8a5f34..028367a7bf8 100644
--- a/src/game/ObjectDefines.h
+++ b/src/game/ObjectDefines.h
@@ -25,8 +25,8 @@
// used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) )
-#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & 0x00000000FFFFFFFFLL)
-#define PAIR64_LOPART(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL)
+#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
+#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) )
#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
@@ -72,9 +72,9 @@ enum HighGuid
// We have different low and middle part size for different guid types
#define _GUID_ENPART_2(x) 0
-#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & 0x0000000000FFFFFFLL)
-#define _GUID_LOPART_2(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL)
-#define _GUID_LOPART_3(x) (uint32)(uint64(x) & 0x0000000000FFFFFFLL)
+#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF))
+#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
+#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
inline bool IsGuidHaveEnPart(uint64 const& guid)
{