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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/ObjectGridLoader.cpp
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r--src/game/ObjectGridLoader.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 6a11fe44f86..32b0a08e409 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "ObjectGridLoader.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
@@ -29,25 +28,20 @@
#include "World.h"
#include "CellImpl.h"
#include "CreatureAI.h"
-
class TRINITY_DLL_DECL ObjectGridRespawnMover
{
public:
ObjectGridRespawnMover() {}
-
void Move(GridType &grid);
-
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &m);
};
-
void
ObjectGridRespawnMover::Move(GridType &grid)
{
TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this);
grid.Visit(mover);
}
-
void
ObjectGridRespawnMover::Visit(CreatureMapType &m)
{
@@ -58,16 +52,12 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
{
Creature * c = iter->getSource();
++iter;
-
assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
-
Cell const& cur_cell = c->GetCurrentCell();
-
float resp_x, resp_y, resp_z;
c->GetRespawnCoord(resp_x, resp_y, resp_z);
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
-
if(cur_cell.DiffGrid(resp_cell))
{
c->GetMap()->CreatureRespawnRelocation(c);
@@ -75,7 +65,6 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
}
}
}
-
// for loading world object at grid loading (Corpses)
class ObjectWorldLoader
{
@@ -83,11 +72,8 @@ class ObjectWorldLoader
explicit ObjectWorldLoader(ObjectGridLoader& gloader)
: i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0)
{}
-
void Visit(CorpseMapType &m);
-
template<class T> void Visit(GridRefManager<T>&) { }
-
private:
Cell i_cell;
NGridType &i_grid;
@@ -95,20 +81,16 @@ class ObjectWorldLoader
public:
uint32 i_corpses;
};
-
template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
{
}
-
template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
{
Cell cell(cell_pair);
-
obj->SetCurrentCell(cell);
if(obj->isSpiritService())
obj->setDeathState(DEAD);
}
-
template <class T>
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
@@ -117,10 +99,8 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m
obj->AddToWorld();
if(obj->isActiveObject())
map->AddToActive(obj);
-
++count;
}
-
template <class T>
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map)
{
@@ -134,37 +114,29 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
delete obj;
continue;
}
-
AddObjectHelper(cell, m, count, map, obj);
}
}
-
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())
return;
-
for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
{
if(itr->second != map->GetInstanceId())
continue;
-
uint32 player_guid = itr->first;
-
Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
if(!obj)
continue;
-
// TODO: this is a hack
// corpse's map should be reset when the map is unloaded
// but it may still exist when the grid is unloaded but map is not
// in that case map == currMap
obj->SetMap(map);
-
AddObjectHelper(cell, m, count, map, obj);
}
}
-
void
ObjectGridLoader::Visit(GameObjectMapType &m)
{
@@ -172,12 +144,9 @@ ObjectGridLoader::Visit(GameObjectMapType &m)
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
CellPair cell_pair(x,y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
-
LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map);
}
-
void
ObjectGridLoader::Visit(CreatureMapType &m)
{
@@ -185,12 +154,9 @@ ObjectGridLoader::Visit(CreatureMapType &m)
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
CellPair cell_pair(x,y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
-
LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map);
}
-
void
ObjectWorldLoader::Visit(CorpseMapType &m)
{
@@ -198,12 +164,10 @@ ObjectWorldLoader::Visit(CorpseMapType &m)
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
CellPair cell_pair(x,y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id);
LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map);
}
-
void
ObjectGridLoader::Load(GridType &grid)
{
@@ -211,7 +175,6 @@ ObjectGridLoader::Load(GridType &grid)
TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this);
grid.Visit(loader);
}
-
{
ObjectWorldLoader wloader(*this);
TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader);
@@ -219,7 +182,6 @@ ObjectGridLoader::Load(GridType &grid)
i_corpses = wloader.i_corpses;
}
}
-
void ObjectGridLoader::LoadN(void)
{
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
@@ -236,7 +198,6 @@ void ObjectGridLoader::LoadN(void)
}
sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
}
-
void ObjectGridUnloader::MoveToRespawnN()
{
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
@@ -248,14 +209,12 @@ void ObjectGridUnloader::MoveToRespawnN()
}
}
}
-
void
ObjectGridUnloader::Unload(GridType &grid)
{
TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this);
grid.Visit(unloader);
}
-
template<class T>
void
ObjectGridUnloader::Visit(GridRefManager<T> &m)
@@ -270,14 +229,12 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
delete obj;
}
}
-
void
ObjectGridStoper::Stop(GridType &grid)
{
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this);
grid.Visit(stoper);
}
-
void
ObjectGridStoper::Visit(CreatureMapType &m)
{
@@ -293,21 +250,18 @@ ObjectGridStoper::Visit(CreatureMapType &m)
}
}
}
-
void
ObjectGridCleaner::Stop(GridType &grid)
{
TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
grid.Visit(stoper);
}
-
void
ObjectGridCleaner::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->CleanupsBeforeDelete();
}
-
template<class T>
void
ObjectGridCleaner::Visit(GridRefManager<T> &m)
@@ -315,7 +269,6 @@ ObjectGridCleaner::Visit(GridRefManager<T> &m)
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->RemoveFromWorld();
}
-
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);