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authormegamage <none@none>2009-08-11 15:40:43 -0500
committermegamage <none@none>2009-08-11 15:40:43 -0500
commit4267816fca55b137bf4c7e4e530816dc5c4e7d43 (patch)
tree23d9792209d48edfc163a0bc55abf29be0529f2d /src/game/ObjectGridLoader.cpp
parent98a19f21257e7c13651ce8f215d67f6223321061 (diff)
*A temp fix of the crashes caused by corpses.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r--src/game/ObjectGridLoader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index c55bf0106b0..2399019237f 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -177,6 +177,10 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
if(!obj)
continue;
+ // TODO: this is a hack
+ // corpse's map should be reset when the map is unloaded
+ obj->SetMap(map);
+
AddObjectHelper(cell, m, count, map, obj);
}
}