diff options
author | Blaymoira <none@none> | 2008-12-12 20:34:51 +0100 |
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committer | Blaymoira <none@none> | 2008-12-12 20:34:51 +0100 |
commit | ab59d3adcc2a4afc743afe1a998290b99ed95929 (patch) | |
tree | 198a3ddb3aba4e7505869bcb0d631d5a289b817f /src/game/ObjectGridLoader.cpp | |
parent | ec12b76b392d65f02ad1b2d48508771f77284b50 (diff) | |
parent | b6c288ca9fb271923f493ee39d78b5dc4b2a996f (diff) |
*Merged with 464.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 39727db2985..0e2b6ae329d 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -52,7 +52,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) { // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid - // move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn. + // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next) { next = iter; ++next; |