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authormegamage <none@none>2009-03-13 18:28:10 -0600
committermegamage <none@none>2009-03-13 18:28:10 -0600
commitc3d14c82419ca06bae620df9560133cd16b4caed (patch)
tree920bb242fdf1a0ccf916d44e489871c8626aaeff /src/game/ObjectGridLoader.cpp
parentc823272e34f0cbd1ec796e959bddb853ce34ce9e (diff)
[7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work. Author: VladimirMangos
* Move near teleport code for player/creature in Unit::NearTeleportTo * Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM * Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg set active mover for targeted player to affected creature and "freeze" player. --HG-- branch : trunk
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