diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/ObjectGridLoader.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.h')
-rw-r--r-- | src/game/ObjectGridLoader.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h index 768f1f994db..f4d6eea1967 100644 --- a/src/game/ObjectGridLoader.h +++ b/src/game/ObjectGridLoader.h @@ -17,36 +17,27 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef TRINITY_OBJECTGRIDLOADER_H #define TRINITY_OBJECTGRIDLOADER_H - #include "Utilities/TypeList.h" #include "Platform/Define.h" #include "GameSystem/GridLoader.h" #include "GridDefines.h" #include "Cell.h" - class ObjectWorldLoader; - class TRINITY_DLL_DECL ObjectGridLoader { friend class ObjectWorldLoader; - public: ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) {} - void Load(GridType &grid); void Visit(GameObjectMapType &m); void Visit(CreatureMapType &m); void Visit(CorpseMapType &) {} - void Visit(DynamicObjectMapType&) { } - void LoadN(void); - private: Cell i_cell; NGridType &i_grid; @@ -55,12 +46,10 @@ class TRINITY_DLL_DECL ObjectGridLoader uint32 i_creatures; uint32 i_corpses; }; - class TRINITY_DLL_DECL ObjectGridUnloader { public: ObjectGridUnloader(NGridType &grid) : i_grid(grid) {} - void MoveToRespawnN(); void UnloadN() { @@ -73,18 +62,15 @@ class TRINITY_DLL_DECL ObjectGridUnloader } } } - void Unload(GridType &grid); template<class T> void Visit(GridRefManager<T> &m); private: NGridType &i_grid; }; - class TRINITY_DLL_DECL ObjectGridStoper { public: ObjectGridStoper(NGridType &grid) : i_grid(grid) {} - void StopN() { for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) @@ -96,20 +82,16 @@ class TRINITY_DLL_DECL ObjectGridStoper } } } - void Stop(GridType &grid); void Visit(CreatureMapType &m); - template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {} private: NGridType &i_grid; }; - class TRINITY_DLL_DECL ObjectGridCleaner { public: ObjectGridCleaner(NGridType &grid) : i_grid(grid) {} - void CleanN() { for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) @@ -121,14 +103,12 @@ class TRINITY_DLL_DECL ObjectGridCleaner } } } - void Stop(GridType &grid); void Visit(CreatureMapType &m); template<class T> void Visit(GridRefManager<T> &); private: NGridType &i_grid; }; - typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType; #endif |