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authormegamage <none@none>2009-09-02 18:11:11 -0500
committermegamage <none@none>2009-09-02 18:11:11 -0500
commit9d161ff757daf47335f7cc84825463cc30818c8c (patch)
tree2699fefb968d8628c3db688fe23527dedd3b9d9f /src/game/ObjectMgr.cpp
parentb8d1a0cd1794caab60d5815652355945de4586b3 (diff)
[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE and drop support code. * Merge healing/damage base spell bonus fields and function to spell power field/function. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 3204e8f0145..39ff3891077 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2118,6 +2118,16 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
}
+
+ switch(proto->ItemStat[j].ItemStatType)
+ {
+ case ITEM_MOD_SPELL_HEALING_DONE:
+ case ITEM_MOD_SPELL_DAMAGE_DONE:
+ sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
+ break;
+ default:
+ break;
+ }
}
for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)